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dc.contributor.authorPötzsch, Holger
dc.date.accessioned2017-03-22T11:54:22Z
dc.date.available2017-03-22T11:54:22Z
dc.date.issued2015-07-31
dc.description.abstractThe present article develops the concept of selective realism to understand how design features and narrative frames of first- and third-person shooters (F/TPS) exclude attention to salient, yet unpleasant, features of warfare such as problematic forms of violence, long-term psychological impacts, or socio-political blowbacks. Identifying four specific filters that frame player experiences, I argue that the resulting selectivity is significant because it is characteristic of the F/TPS genre as a whole that, through its wide dissemination, impacts upon the cultural framing of actual warfare. The article illustrates features of selective realism, before it conducts in-depth analysis of the titles Spec Ops: The Line and The Last of Us to show how critical game design can invite a conscious unraveling of the generic frames and the ideological positions these invite. The article concludes with a reassessment of arguments regarding alleged socio-political impacts of war- and violence-themed computer games.en_US
dc.descriptionManuscript. Published version available in <a href=http://dx.doi.org/10.1177/1555412015587802>Games and Culture 2017, Vol. 12(2) 156-178, doi 10.1177/1555412015587802</a>en_US
dc.identifier.citationPötzsch, Holger. Selective Realism: Filtering Experiences of War and Violence in First- and Third-Person Shooters.Games and Culture 2017, Vol. 12(2) 156-178, doi 10.1177/1555412015587802</a>en_US
dc.identifier.cristinIDFRIDAID 1239272
dc.identifier.doi10.1177/1555412015587802
dc.identifier.issn1555-4139
dc.identifier.issn1555-4120
dc.identifier.urihttps://hdl.handle.net/10037/10829
dc.language.isoengen_US
dc.publisherSAGE Publicationsen_US
dc.relation.projectIDUniversitetet i Tromsø: 402237en_US
dc.rights.accessRightsopenAccessen_US
dc.subjectVDP::Samfunnsvitenskap: 200::Psykologi: 260en_US
dc.subjectfirst-person shooteren_US
dc.subjectthird-person shooteren_US
dc.subjectwar gamesen_US
dc.subjectselective realismen_US
dc.subjectframes of waren_US
dc.subjectSpec Ops: The Lineen_US
dc.subjectThe Last of Usen_US
dc.subjectcritical game designen_US
dc.subjectVDP::Social science: 200::Psychology: 260en_US
dc.titleSelective Realism: Filtering Experiences of War and Violence in First- and Third-Person Shootersen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US
dc.typePeer revieweden_US


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