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dc.contributor.advisorVittersø, Joar
dc.contributor.authorToreskaas, Jane Helen
dc.date.accessioned2019-12-02T08:53:28Z
dc.date.available2019-12-02T08:53:28Z
dc.date.issued2016-12-01
dc.description.abstractAbstract The thesis aimed to study the emotional impact of video games and how these emotions shape the experience of the gaming. Data are from a case study and comprise both automatic facial coding of emotional expression and qualitative interviews. The facially expressed emotions were analyzed by means of a computer program named FaceReader. The results indicate that video games elicit a wide and partly unpredictable range of emotions, with anger and surprise as the two most dominant emotions, but also those most dependent on the kind of game being played. Sadness, on the other hand, seems hardly to have been experienced at all. The participant also ignores physical pain in order to keep playing one of her favourite games. We also found that emotions may be secondary to the feeling of accomplishment when it comes to enjoying and replaying a video game.en_US
dc.identifier.urihttps://hdl.handle.net/10037/16760
dc.language.isoengen_US
dc.publisherUiT Norges arktiske universiteten_US
dc.publisherUiT The Arctic University of Norwayen_US
dc.rights.accessRightsopenAccessen_US
dc.rights.holderCopyright 2016 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)en_US
dc.subject.courseIDPSY-3900
dc.subjectVDP::Samfunnsvitenskap: 200::Psykologi: 260::Andre psykologiske fag: 279en_US
dc.subjectVDP::Social science: 200::Psychology: 260::Other psychology disciplines: 279en_US
dc.titleThe Emotional Impact of Video Gamesen_US
dc.typeMaster thesisen_US
dc.typeMastergradsoppgaveen_US


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Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)