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Digital Chronofiles of Life Experience
(Chapter; Bokkapittel, 2015-02-28)
Technology has brought us to the point where we are able to digitally sample life experience in rich multimedia detail, often referred to as lifelogging. In this paper we explore the potential of lifelogging for the digitisation and archiving of life experience into a longitudinal media archive for an individual. We motivate the historical archive potential for rich digital memories, enabling ...
Transparent Incremental Updates for Genomics Data Analysis Pipelines
(Chapter; Bokkapittel, 2014)
Towards Consent-Based Lifelogging in Sport Analytic
(Chapter; Bokkapittel, 2015)
Lifelogging is becoming widely deployed outside the scope of solipsistic self quantification. In elite sport, the ability to utilize these digital footprints of athletes for sport analytic has already become a game changer. This raises privacy concerns regarding both the individual lifelogger and the bystanders inadvertently captured by increasingly ubiquitous sensing devices. This paper describes ...
Towards Declarative Characterisation and Negotiation of Bindings
(Chapter; Bokkapittel, 2005-12)
Transparent Incremental Updates for Genomics Data Analysis Pipelines
(Chapter; Bokkapittel, 2014)
A large up-to-date compendium of integrated genomic data is often required for biological data analysis. The compendium can be tens of terabytes in size, and must often be frequently updated with new experimental or meta-data. Manual compendium update is cumbersome, requires a lot of unnecessary computation, and it may result in errors or inconsistencies in the compendium. We propose a transparent ...
Masking the Effects of Delays in Human-to-Human Remote Interaction
(Chapter; Bokkapittel, 2014)
Humans can interact remotely with each other through computers. Systems supporting this include teleconferencing, games and virtual environments. There are delays from when a human does an action until it is reflected remotely. When delays are too large, they will result in inconsistencies in what the state of the interaction is as seen by each participant. The delays can be reduced, but they cannot ...