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dc.contributor.advisorBongo, Lars Ailo
dc.contributor.advisorFjukstad, Bjør
dc.contributor.advisorBjørndalen, John Markus
dc.contributor.authorKnudsen, Kenneth
dc.date.accessioned2015-12-17T10:39:12Z
dc.date.available2015-12-17T10:39:12Z
dc.date.issued2015-11-15
dc.description.abstractTo understand the biological processes related to the development of cancer there is a need for interactive data visualization tools that integrates experimental data with biological knowledge. Existing visualization tools have shown their usefulness, but next-generation biological data analysis requires both integrating different data types and larger datasets. This requires data exploration tools with a flexible data model that is efficiently represented and processed. Entity Component System in game engines fulfil both requirements. There are two main challenges for using game engines for biological data visualization. First, how to represent the biological data to be visualized using the game engine data structures. Second, how to efficiently implement the necessary data exploration operations using these data structures. This thesis presents the, to our knowledge, first approach for mapping biological data to the ecs model. We used the approach to implement Freia, an application for visualizing gene expression data integrated with pathway images. We evaluated the performance and scalability of Freia by measuring the smoothness of key data exploration operations. Our results show that Freia provides a frame rate above 30 fps for these operations for up to 100 simultaneously shown pathways. We believe our approach demonstrates that game engines are well suited to implement data visualization tools for the upcoming biological data studies.en_US
dc.identifier.urihttps://hdl.handle.net/10037/8327
dc.identifier.urnURN:NBN:no-uit_munin_7905
dc.language.isoengen_US
dc.publisherUiT Norges arktiske universiteten_US
dc.publisherUiT The Arctic University of Norwayen_US
dc.rights.accessRightsopenAccess
dc.rights.holderCopyright 2015 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)en_US
dc.subject.courseIDINF-3990en_US
dc.subjectVDP::Technology: 500::Information and communication technology: 550::Computer technology: 551en_US
dc.subjectVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Datateknologi: 551en_US
dc.titleFreia: Exploring Biological Pathways Using Unity3Den_US
dc.typeMaster thesisen_US
dc.typeMastergradsoppgaveen_US


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Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)