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dc.contributor.authorJeppsson, Mattis
dc.contributor.authorEspeland, Håvard
dc.contributor.authorKupka, Tomas
dc.contributor.authorLangseth, Ragnar
dc.contributor.authorPetlund, Andreas
dc.contributor.authorPeng, Qiaoqiao
dc.contributor.authorXue, Chuansong
dc.contributor.authorJohansen, Dag
dc.contributor.authorPogorelov, Konstantin
dc.contributor.authorStensland, Håkon Kvale
dc.contributor.authorGriwodz, Carsten
dc.contributor.authorRiegler, Michael
dc.contributor.authorHalvorsen, Pål
dc.date.accessioned2020-02-26T16:35:01Z
dc.date.available2020-02-26T16:35:01Z
dc.date.issued2019
dc.description.abstract360∘ panorama video displayed through Virtual Reality (VR) glasses or large screens offers immersive user experiences, but as such technology becomes commonplace, the need for efficient streaming methods of such high-bitrate videos arises. In this respect, the attention that 360∘ panorama video has received lately is huge. Many methods have already been proposed, and in this paper, we shed more light on the different trade-offs in order to save bandwidth while preserving the video quality in the user’s field-of-view (FoV). Using 360∘ VR content delivered to a Gear VR head-mounted display with a Samsung Galaxy S7 and to a Huawei Q22 set-top-box, we have tested various tiling schemes analyzing the tile layout, the tiling and encoding overheads, mechanisms for faster quality switching beyond the DASH segment boundaries and quality selection configurations. In this paper, we present an efficient end-to-end design and real-world implementation of such a 360∘ streaming system. Furthermore, in addition to researching an on-demand system, we also go beyond the existing on-demand solutions and present a live streaming system which strikes a trade-off between bandwidth usage and the video quality in the user’s FoV. We have created an architecture that combines RTP and DASH, and our system multiplexes a single HEVC hardware decoder to provide faster quality switching than at the traditional GOP boundaries. We demonstrate the performance and illustrate the trade-offs through real-world experiments where we can report comparable bandwidth savings to existing on-demand approaches, but with faster quality switches when the FoV changes.en_US
dc.descriptionWorls Scientific Publishing: <a href=https://www.worldscientific.com/page/authors/author-rights>https://www.worldscientific.com/page/authors/author-rights</a><br> Preprint of an article published in <i>International Journal of Semantic Computing</i> vol.. 13, no. 03. https://doi.org/10.1142/S1793351X19400166 © [copyright World Scientific Publishing Company, <a href=https://www.worldscientific.com/worldscinet/ijsc>https://www.worldscientific.com/worldscinet/ijsc</a>en_US
dc.identifier.citationJeppsson M, Espeland H, Kupka T, Langseth R, Petlund A, Peng, Xue C, Johansen, D... Halvorsen, P.(2019) Efficient live and on-demand tiled HEVC 360 VR video streaming.<i> International Journal of Semantic Computing (IJSC),13</i>, (3), 367-391en_US
dc.identifier.cristinIDFRIDAID 1740594
dc.identifier.doi10.1142/S1793351X19400166
dc.identifier.issn1793-351X
dc.identifier.issn1793-7108
dc.identifier.urihttps://hdl.handle.net/10037/17518
dc.language.isoengen_US
dc.publisherWorld Scientific Publishingen_US
dc.relation.journalInternational Journal of Semantic Computing (IJSC)
dc.rights.accessRightsopenAccessen_US
dc.rights.holderCopyright 2019 World Scientificen_US
dc.subjectVDP::Technology: 500::Information and communication technology: 550en_US
dc.subjectVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.titleEfficient live and on-demand tiled HEVC 360 VR video streamingen_US
dc.type.versionsubmittedVersionen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US
dc.typePeer revieweden_US


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