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dc.contributor.advisorHenriksen, André
dc.contributor.authorDybwad, Dorthe
dc.date.accessioned2023-08-25T07:00:19Z
dc.date.available2023-08-25T07:00:19Z
dc.date.issued2023-06-01en
dc.description.abstractBackground: Individuals with intellectual disabilities (ID) often face barriers when trying to engage in physical activity. Exergames, which combine physical exercise with gaming technology, have shown the potential to promote physical activity among this group of individuals. However, the suitability of exergames for individuals with ID from different cultural backgrounds has received limited attention. Objective: This project is aimed to investigate cultural aspects of exergames for individuals with ID. The main goals were to explore how cultural factors affect engagement and experience, pinpoint culturally suitable design elements, cre- ate guidelines for cultural sensitivity, and look at the effects of culture-enhanced exergames. Methods: A mixed-methods approach was used. This was a literature review, interviews with individuals with ID from a different cultural background than Norway, expert consultations, and an iterative design process. Results: The research showed a few cultural factors affecting the engagement and experience of individuals with ID in exergames, such as language prefer- ences and, specifically to one exergame, local waste sorting regularities. The evaluation of culture-enhanced exergames gave positive impacts on the users’ physical activity levels and overall well-being. Conclusions: The project examines the impact of cultural variety in the design of exergames for individuals with ID. By addressing these factors, exergames can be made more engaging and accessible to more users in the world.en_US
dc.identifier.urihttps://hdl.handle.net/10037/30396
dc.language.isoengen_US
dc.publisherUiT Norges arktiske universitetno
dc.publisherUiT The Arctic University of Norwayen
dc.rights.holderCopyright 2023 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)en_US
dc.subject.courseIDINF-3981
dc.subjectVDP::Technology: 500::Medical technology: 620en_US
dc.subjectVDP::Teknologi: 500::Medisinsk teknologi: 620en_US
dc.titleCulture Enhancement for Exergames for Individuals with Intellectual Disabilityen_US
dc.typeMastergradsoppgaveno
dc.typeMaster thesisen


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Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)