dc.contributor.advisor | Loe Olsen, Christopher | |
dc.contributor.author | Edholm, Lars Martin | |
dc.date.accessioned | 2024-07-03T05:50:14Z | |
dc.date.available | 2024-07-03T05:50:14Z | |
dc.date.issued | 2024-05-15 | en |
dc.description.abstract | This study explores the intersection of digital gaming and language acquisition, focusing on how playing Fortnite influences vocabulary development in upper primary school students. With the increasing integration of digital tools and platforms in education, understanding the potential of video games as pedagogical tools has become crucial. This research investigates the specific vocabulary items frequently encountered in Fortnite and examines their adoption and adaptation in the everyday speech of young Norwegian students. Utilizing semi-structured group interviews with 5th and 7th graders, the study identifies key gaming terminology and explores the process of Norwegianization, where English terms from Fortnite are integrated into the native language. The research aims to answer four key questions: identifying frequent vocabulary items in Fortnite, analyzing their key features, understanding their use in students' interlanguage, and assessing the pedagogical benefits of gaming.
The findings reveal that Fortnite serves as a rich source of English vocabulary, contributing to language development through immersive and interactive gameplay. The study underscores the significance of extramural English activities, such as gaming, in language learning and suggests that integrating such activities into educational strategies can enhance language proficiency in engaging and practical ways. This research contributes to the broader discourse on the educational benefits of digital gaming and provides insights into leveraging popular games like Fortnite for effective language acquisition. | en_US |
dc.identifier.uri | https://hdl.handle.net/10037/34019 | |
dc.language.iso | eng | en_US |
dc.publisher | UiT Norges arktiske universitet | no |
dc.publisher | UiT The Arctic University of Norway | en |
dc.rights.holder | Copyright 2024 The Author(s) | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-sa/4.0 | en_US |
dc.rights | Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) | en_US |
dc.subject.courseID | LER-3902 | |
dc.subject | Vocabulary acquisition | en_US |
dc.title | Vocabulary acquisition through Fortnite | en_US |
dc.type | Mastergradsoppgave | no |
dc.type | Master thesis | en |