• The Potential for Empathy Learning through Video Games 

      Gerhardsen, Ådne (Mastergradsoppgave; Master thesis, 2022-05-16)
      This thesis has looked at the potential for empathy-learning and exploration of ethical issues through the use of narrative video games in education. Video games is a relatively modern medium that is unique in the sense of the level of interaction, player-agency and engagement it has the potential to produce. Video games can be used as story-telling devices within education, along the lines of ...