• Playing with the Past to Understand the Present: The potential of using Nusfjord (2017) to Teach About the Complexity of Fisheries as SocioEcological Systems 

      Weines, Jørn; Borit, Melania (Journal article; Tidsskriftartikkel, 2019-10-17)
      Games are vehicles that transport their players between different realties (Peters & Westelaken 2014). By doing this, they have the potential to provide many different benefits for their players, such as relaxation, excitement, social interaction, and learning. Higher education is increasingly trying to capitalize on this potential and many teachers now make use of different forms of game-based learning ...
    • Quantum Leaper: A Methodology Journey From a Model in NetLogo to a Game in Unity 

      Szczepanska, Timo; Angourakis, Andreas; Graham, Shawn; Borit, Melania (Chapter; Bokkapittel, 2022)
      Combining Games and Agent-Based Models (ABMs) in a single research design (i.e. GAM design) shows potential for investigating complex past, present, or future social phenomena. Games offer engaging environments that can help generating insights into social dynamics, perceptions, and behaviours, while ABMs support the representation and analysis of complexity. We present here the first attempt to ...
    • RAT-RS: a reporting standard for improving the documentation of data use in agent-based modelling 

      Achter, Sebastian; Borit, Melania; Chattoe-Brown, Edmund; Siebers, Peer-Olaf (Journal article; Tidsskriftartikkel; Peer reviewed, 2022-03-30)
      This article describes and justifies a reporting standard to improve data use documentation in Agent-Based Modelling. Following the development of reporting standards for models themselves, empirical modelling has now developed to the point where these standards need to take equally effective account of data use (which previously has tended to be an afterthought to model description). It is ...
    • Representations of Colonialism in Three Popular, Modern Board Games: Puerto Rico, Struggle of Empires, and Archipelago 

      Borit, Cornel; Borit, Melania; Olsen, Petter (Journal article; Tidsskriftartikkel; Peer reviewed, 2018-04-10)
      With all its intricate processes, colonialism, both as an ideology and a historical period, has been a rich source of inspiration for contemporary popular culture, whether in the form of movies, novels, digital games, or analogue games. This article presents a critical analysis of colonial representations in three examples of the latter: <i>Puerto Rico</i> (2002), <i>Struggle of Empires</i> (2004), ...
    • Towards enhancing trustworthiness of socially interactive and culture aware robots 

      Borit, Melania; Vanhée, Loïs; Olsen, Petter (Journal article; Tidsskriftartikkel, 2014-05-05)
      Building fine-tuned socially believable autonomous agents interacting with humans in virtual environments is an important aspect of agent design, as humans are influenced more by virtual agents with a high degree of behavioral realism. However, modeling complex psychological processes such as the trust-building between humans and culturallyadaptable agents in a realistic manner is not a trivial task. ...
    • Using storytelling in undergraduate dental education: Students' experiences of emotional competence training 

      Johnsen, Jan-Are Kolset; Borit, Melania; Stangvaltaite-Mouhat, Lina (Journal article; Tidsskriftartikkel; Peer reviewed, 2022-11-03)
      Aim: The aim of the study was to explore the use of storytelling as a teaching method for emotional competence interventions within undergraduate dental curriculum (dental and dental hygiene students).<p> <p>Materials and Methods: Students participated in five sessions related to emotional competence: one theoretical and four practical. During the latter, divided in small groups, students told ...