• Gaming at home vs. gaming at school 

      Hals Meyer, Ole; Lyngstad, Jørgen Angelo (Mastergradsoppgave; Master thesis, 2024-05-15)
      The aim of this thesis is to investigate how and whether pupils’ previous experience with video games matter in game-based learning, i.e. lessons that incorporate the use of video games. In this, it examines the belief that all pupils are competent “digital natives” due to their engagement with available technology in their daily lives. Using the term “preconditions” as a general term to encompass ...