War/Game: Studying Relations Between Violent Conflict, Games, and Play
Permanent link
https://hdl.handle.net/10037/10582Date
2016-12Type
Journal articleTidsskriftartikkel
Abstract
Games and war have always stood in a close relationship to one another. From the ancient
Chinese Go, via various iterations of chess to contemporary digital simulation games, or from
classical Roman gladiator battles, via martial-arts competitions to today’s first-person shooters, the
skills employed and the structures limiting participants’ actions and perceptions point to a variety
of equivalences and connections between the two fields of practice.