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dc.contributor.authorPötzsch, Holger
dc.contributor.authorHammond, Philip
dc.date.accessioned2017-03-11T11:28:50Z
dc.date.available2017-03-11T11:28:50Z
dc.date.issued2016-12
dc.description.abstractGames and war have always stood in a close relationship to one another. From the ancient Chinese Go, via various iterations of chess to contemporary digital simulation games, or from classical Roman gladiator battles, via martial-arts competitions to today’s first-person shooters, the skills employed and the structures limiting participants’ actions and perceptions point to a variety of equivalences and connections between the two fields of practice.en_US
dc.descriptionSource: <a href=http://gamestudies.org/1602/articles/potzschhammond>http://gamestudies.org/1602/articles/potzschhammond</a>en_US
dc.identifier.citationPötzsch H, Hammond P. War/Game: Studying Relations Between Violent Conflict, Games, and Play. Game Studies. 2016;16(2)en_US
dc.identifier.cristinIDFRIDAID 1417859
dc.identifier.issn1604-7982
dc.identifier.urihttps://hdl.handle.net/10037/10582
dc.language.isoengen_US
dc.publisherGame Studies Foundationen_US
dc.relation.journalGame Studies
dc.relation.urihttp://gamestudies.org/1602/articles/potzschhammond
dc.rights.accessRightsopenAccessen_US
dc.subjectVDP::Samfunnsvitenskap: 200en_US
dc.subjectVDP::Social science: 200en_US
dc.titleWar/Game: Studying Relations Between Violent Conflict, Games, and Playen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US


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