Affordances for capturing and re-enacting expert performance with wearables
Permanent link
https://hdl.handle.net/10037/12315Date
2017-09-05Type
Journal articleTidsskriftartikkel
Peer reviewed
Author
Guest, Will; Wild, Fridolin; Vovk, Alla; Fominykh, Mikhail; Limbu, Bibeg; Klemke, Roland; Sharma, Puneet; Karjalainen, Jaakko; Smith, Carl; Rasool, Jazz; Aswat, Soyeb; Helin, Kaj; Di Mitri, Daniele; Schneider, JanAbstract
The WEKIT.one prototype is a platform for immersive procedural training with wearable sensors and Augmented Reality. Focusing on capture and re-enactment of human expertise, this work looks at the unique affordances of suitable hard- and software technologies. The practical challenges of interpreting expertise, using suitable sensors for its capture and specifying the means to describe and display to the novice are of central significance here. We link affordances with hardware devices, discussing their alternatives, including Microsoft Hololens, Thalmic Labs MYO, Alex Posture sensor, MyndPlay EEG headband, and a heart rate sensor. Following the selection of sensors, we describe integration and communication requirements for the prototype. We close with thoughts on the wider possibilities for implementation and next steps.
Description
OA accepted manuscript version. Copyright policy: http://www.springer.com/gp/computer-science/lncs/editor-guidelines-for-springer-proceedings
Link to publishers version: https://link.springer.com/chapter/10.1007/978-3-319-66610-5_34