ub.xmlui.mirage2.page-structure.muninLogoub.xmlui.mirage2.page-structure.openResearchArchiveLogo
    • EnglishEnglish
    • norsknorsk
  • Velg spraakEnglish 
    • EnglishEnglish
    • norsknorsk
  • Administration/UB
View Item 
  •   Home
  • Det helsevitenskapelige fakultet
  • Institutt for samfunnsmedisin
  • Artikler, rapporter og annet (samfunnsmedisin)
  • View Item
  •   Home
  • Det helsevitenskapelige fakultet
  • Institutt for samfunnsmedisin
  • Artikler, rapporter og annet (samfunnsmedisin)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Predictors of gaming behavior among military peacekeepers – exploring the role of boredom and loneliness in relation to gaming problems

Permanent link
https://hdl.handle.net/10037/13344
DOI
https://doi.org/10.1515/jms-2017-0001
Thumbnail
View/Open
article.pdf (436.0Kb)
Publisher's version (PDF)
Date
2017-03-22
Type
Journal article
Tidsskriftartikkel
Peer reviewed

Author
Myrseth, Helga; Olsen, Olav Kjellevold; Borud, Einar Kristian; Strand, Leif Åge
Abstract
The aim of the current study was to explore gaming problems in post-deployment veterans and to investigate whether boredom and loneliness can predict levels of gaming problems. The general well-being of veterans post their deployments to war zones is linked to an array of negative health consequences, and veterans may be at risk for developing gaming problems after homecomings. Problems that may be related to engagement in gaming include coping with negative emotions, such as boredom and loneliness, which are often faced by homecoming veterans as well. The sample in this study comprised Afghanistan veterans (N = 246), with a mean age of 37.5 years (standard deviation = 9.6 years), and 8.8% of the veterans showed symptoms indicative of problem gaming. This is not higher than that found in the general adult population in Norway. Logistic regression analyses showed that boredom proneness (lack of internal stimulation) and enhancement motivation were independent significant predictors of gaming problems, after controlling for age, gender, coping motivation, social motivation, anxiety, depression, loneliness, lack of external stimulation, hazardous drinking, and combat exposure. These factors accounted for as much as 65.8% of the variance in gaming problem status. We conclude that veterans who are highly motivated by enhancement motives and score low on lack of internal stimulation may be prone to developing gaming problems.
Description
Source at https://doi.org/10.1515/jms-2017-0001. Accepted manuscript version, licensed CC BY-NC-ND 4.0.
Publisher
Suomen Sotatieteellinen Seura ry
Citation
Myrseth, H., Olsen, O.K., Borud, E.K. & Strand, L.Å. (2017). Predictors of gaming behavior among military peacekeepers – exploring the role of boredom and loneliness in relation to gaming problems. Journal of Military Studies, 8(1), 1-10. https://doi.org/10.1515/jms-2017-0001
Metadata
Show full item record
Collections
  • Artikler, rapporter og annet (samfunnsmedisin) [1515]

Browse

Browse all of MuninCommunities & CollectionsAuthor listTitlesBy Issue DateBrowse this CollectionAuthor listTitlesBy Issue Date
Login

Statistics

View Usage Statistics
UiT

Munin is powered by DSpace

UiT The Arctic University of Norway
The University Library
uit.no/ub - munin@ub.uit.no

Accessibility statement (Norwegian only)