Life Is Bleak (in Particular for Women Who Exert Power and Try to Change the World): The Poetics and Politics of Life Is Strange
Permanent link
https://hdl.handle.net/10037/18066Date
2019-12Type
Journal articleTidsskriftartikkel
Peer reviewed
Abstract
The present paper conducts a critical analysis of the poetics, psychology, and politics of Dontnod’s choice-based and story-driven adventure game Life Is Strange (2015). The reading is based on extended periods of play by three different players that were followed by discussions and analyses. The article centres upon the narrative development and framing of the two lead characters that is assessed through the lens of Aristotelian poetics and psychology of trauma. Adjusting focus from poetics and psychology to politics, we then argue for an expansion of the notion of catharsis beyond diegetic frames, thus asserting a political relevance of games and play. The article criticizes Life Is Strange for reducing the agency and influence of strong female and queer protagonists by reverting to worn conventions in the last two episodes of the 5-part series, thus ultimately subverting its significant potential for political critique.
The article is open access and can be read here: http://gamestudies.org/1903/articles/waszkiewiczpotzsch
Description
Published version available at: http://gamestudies.org/1903/articles/waszkiewiczpotzsch
Publisher
IT University of CopenhagenCitation
Pötzsch H, Waszkiewicz. Life Is Bleak (in Particular for Women Who Exert Power and Try to Change the World): The Poetics and Politics of Life Is Strange. Game Studies. 2019;19(3)Metadata
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