ub.xmlui.mirage2.page-structure.muninLogoub.xmlui.mirage2.page-structure.openResearchArchiveLogo
    • EnglishEnglish
    • norsknorsk
  • Velg spraaknorsk 
    • EnglishEnglish
    • norsknorsk
  • Administrasjon/UB
Vis innførsel 
  •   Hjem
  • Fakultet for humaniora, samfunnsvitenskap og lærerutdanning
  • Institutt for språk og kultur
  • Artikler, rapporter og annet (språk og kultur)
  • Vis innførsel
  •   Hjem
  • Fakultet for humaniora, samfunnsvitenskap og lærerutdanning
  • Institutt for språk og kultur
  • Artikler, rapporter og annet (språk og kultur)
  • Vis innførsel
JavaScript is disabled for your browser. Some features of this site may not work without it.

The Political Economy of Memory Production in the Videogames Industry

Permanent lenke
https://hdl.handle.net/10037/18135
DOI
https://doi.org/10.14361/dcs-2019-0105
Thumbnail
Åpne
article.pdf (144.1Kb)
Publisert versjon (PDF)
Dato
2019-11-29
Type
Journal article
Tidsskriftartikkel
Peer reviewed

Forfatter
Hammar, Emil
Sammendrag
Following the materialist approaches to contemporary digital memory- making, this article explores how unequal access to memory production in videogames is determined along economic and cultural lines. Based on semi-structured qualitative interviews with different European, Asian and North American historical game developers, I make the case for how materialist and cultural aspects of videogame development reinforce existing mnemonic hegemony and in turn how this mnemonic hegemony determines access to the production of memory- making potentials that players of videogames activate and negotiate. My interview findings illustrate how individual workers do not necessarily intend to reproduce received systems of power and hegemony, and instead how certain cultural and material relations tacitly motivate and/or marginalise workers in the videogame industries to reproduce hegemonic power relations in cultural memory across race, class and gender. Finally, I develop the argument that access to cultural production networks such as the games industry constitutes important factors that need to be taken seriously in research on cultural memory and game studies. Thus, my article investigates global power relationships, political economy, colonial legacies and cultural hegemony within the videogame industry, and how these are instantiated in individual instances of game developers.
Forlag
De Gruyter
Sitering
Hammar E. Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.. Digital Culture & Society. 2019;5(1):61-83
Metadata
Vis full innførsel
Samlinger
  • Artikler, rapporter og annet (språk og kultur) [1472]
© transcript 2019

Bla

Bla i hele MuninEnheter og samlingerForfatterlisteTittelDatoBla i denne samlingenForfatterlisteTittelDato
Logg inn

Statistikk

Antall visninger
UiT

Munin bygger på DSpace

UiT Norges Arktiske Universitet
Universitetsbiblioteket
uit.no/ub - munin@ub.uit.no

Tilgjengelighetserklæring