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dc.contributor.authorHammar, Emil
dc.date.accessioned2020-04-27T11:30:15Z
dc.date.available2020-04-27T11:30:15Z
dc.date.issued2019-11-29
dc.description.abstractFollowing the materialist approaches to contemporary digital memory- making, this article explores how unequal access to memory production in videogames is determined along economic and cultural lines. Based on semi-structured qualitative interviews with different European, Asian and North American historical game developers, I make the case for how materialist and cultural aspects of videogame development reinforce existing mnemonic hegemony and in turn how this mnemonic hegemony determines access to the production of memory- making potentials that players of videogames activate and negotiate. My interview findings illustrate how individual workers do not necessarily intend to reproduce received systems of power and hegemony, and instead how certain cultural and material relations tacitly motivate and/or marginalise workers in the videogame industries to reproduce hegemonic power relations in cultural memory across race, class and gender. Finally, I develop the argument that access to cultural production networks such as the games industry constitutes important factors that need to be taken seriously in research on cultural memory and game studies. Thus, my article investigates global power relationships, political economy, colonial legacies and cultural hegemony within the videogame industry, and how these are instantiated in individual instances of game developers.en_US
dc.identifier.citationHammar E. Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.. Digital Culture & Society. 2019;5(1):61-83en_US
dc.identifier.cristinIDFRIDAID 1748223
dc.identifier.doi10.14361/dcs-2019-0105
dc.identifier.issn2364-2122
dc.identifier.urihttps://hdl.handle.net/10037/18135
dc.language.isoengen_US
dc.publisherDe Gruyteren_US
dc.relation.journalDigital Culture & Society
dc.rights.accessRightsopenAccessen_US
dc.rights.holder© transcript 2019en_US
dc.subjectVDP::Technology: 500::Information and communication technology: 550en_US
dc.subjectVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.titleThe Political Economy of Memory Production in the Videogames Industryen_US
dc.type.versionpublishedVersionen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US
dc.typePeer revieweden_US


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