dc.contributor.author | Pötzsch, Holger | |
dc.contributor.author | Hansen, Therese Holt | |
dc.contributor.author | Staaby, Tobias | |
dc.contributor.author | Hammar, Emil Lundedal | |
dc.date.accessioned | 2024-08-27T07:47:17Z | |
dc.date.available | 2024-08-27T07:47:17Z | |
dc.date.issued | 2024-08-23 | |
dc.description.abstract | In this paper, we build on an earlier operationalization of Aarseth and Calleja’s cybermedia model for an interdisciplinary evaluation of games as potential tools and objects for teaching and learning. Here, we critically develop the model and original template, and expand its four dimensions with two additional layers. We then use the expanded framework on concrete examples to illustrate how the overall suitability of specific game titles can be evaluated before these are applied in educational contexts. | en_US |
dc.identifier.citation | Pötzsch H, Hansen TH, Staaby T, Hammar EL. Putting the Cybermedia Model into Educational Practice: Expanding the Framework. ToDiGRA. 2024;7(1):21-46 | en_US |
dc.identifier.cristinID | FRIDAID 2213368 | |
dc.identifier.doi | https://doi.org/10.26503/todigra.v7i1.2182 | |
dc.identifier.issn | 2328-9414 | |
dc.identifier.issn | 2328-9422 | |
dc.identifier.uri | https://hdl.handle.net/10037/34427 | |
dc.language.iso | eng | en_US |
dc.publisher | Digital Games Research Association | en_US |
dc.relation.journal | ToDiGRA | |
dc.rights.accessRights | openAccess | en_US |
dc.rights.holder | Copyright 2024 The Author(s) | en_US |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0 | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) | en_US |
dc.title | Putting the Cybermedia Model into Educational Practice: Expanding the Framework | en_US |
dc.type.version | publishedVersion | en_US |
dc.type | Journal article | en_US |
dc.type | Tidsskriftartikkel | en_US |
dc.type | Peer reviewed | en_US |