Piloting an Augmented Reality Exergame for Persons with Intellectual Disabilities
Permanent link
https://hdl.handle.net/10037/37099Date
2025Type
Journal articleTidsskriftartikkel
Peer reviewed
Author
Henriksen, André; Millana, Antonio Martinez; Gomez-Noe, Alejandro; Hartvigsen, Gunnar; Anke, Audny Gabriele Wagner; Stellander, Magnus; Dybwad, Dorthe; Luzi, Thomas; Michalsen, HenrietteAbstract
In this paper we propose a new approach for increasing physical activity (PA) in individuals with intellectual disabilities (IDs), using augmented reality exergames to increase adherence and motivation. The game encourages PA by showing virtual elements through a mobile phone camera. The elements only appeared if the player moved in the real world. The game was specifically designed for people with ID and was evaluated in a pilot test involving 17 users of a day care center for four weeks. Results demonstrate sustained engagement with the app and increased usage of smartphones among participants. Moreover, most users reported using the app for PA for the first time, underscoring its potential to attract individuals who may not have previously engaged in such activities. These findings suggest that exergames can be an effective intervention for PA promotion and for improving the overall well-being of individuals with IDs.
Publisher
IOS PressSeries
Studies in Health Technology and Informatics; 327Citation
Henriksen, Millana, Gomez-Noe, Hartvigsen, Anke, Stellander, Dybwad, Luzi, Michalsen. Piloting an Augmented Reality Exergame for Persons with Intellectual Disabilities. Studies in Health Technology and Informatics. 2025;327Metadata
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