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dc.contributor.advisorBremdal, Bernt Arild
dc.contributor.authorLindgren, Jørgen Elden
dc.date.accessioned2017-08-24T11:50:37Z
dc.date.available2017-08-24T11:50:37Z
dc.date.issued2017-08-15
dc.description.abstractThis Master thesis presents an approach on using Artificial Intelligence to create stories for games. The Master thesis explores the posibility of using Augmented Transition Network and Ontology as a solution.en_US
dc.identifier.urihttps://hdl.handle.net/10037/11357
dc.language.isoengen_US
dc.publisherUiT Norges arktiske universiteten_US
dc.publisherUiT The Arctic University of Norwayen_US
dc.rights.accessRightsopenAccessen_US
dc.rights.holderCopyright 2017 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)en_US
dc.subject.courseIDSHO6264
dc.subjectVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.subjectVDP::Technology: 500::Information and communication technology: 550en_US
dc.subjectAugmented Transition Networken_US
dc.subjectOntologyen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectStorytellingen_US
dc.subjectNarrativeen_US
dc.titleArtificial Intelligence based narrative generation for gamesen_US
dc.typeMaster thesisen_US
dc.typeMastergradsoppgaveen_US


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Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)