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dc.contributor.advisorBjørndalen, John Markus
dc.contributor.advisorJuselius, Jonas
dc.contributor.authorIndreberg, Marius
dc.date.accessioned2021-06-16T09:38:58Z
dc.date.available2021-06-16T09:38:58Z
dc.date.issued2021-05-31
dc.description.abstractSimulating large bodies of entities in various environments is an old science that traces back decades in computer science. There are existing software frameworks with well built mathematical models for approximating various environments. These frameworks are however built on imperative programming fundamentals often following a object oriented paradigm. This thesis presents Particular a 3d particle simulator software library for simulating movements of independent entities on a time dependant three-dimensional vector field using a functional approach. Particular uses functional programming paradigms to create a quite customizable, flexible and maintainable library based on lambda functions with all relevant parameters encapsulated in closures. Particular uses a functional implementation of a Entity Component System software architecture usually found in game development to create a highly performant, flexible, data oriented design. Which uncouples the data with the aforementioned lambda functions that predicate particle behaviour. According to evaluations particular shows a significant performance increase with regards to execution time compared to comparison to other contemporary trajectory simulation frameworks such as opendrift. With some evaluations showing a 900% faster execution time under certain conditions.en_US
dc.identifier.urihttps://hdl.handle.net/10037/21447
dc.language.isoengen_US
dc.publisherUiT Norges arktiske universiteten_US
dc.publisherUiT The Arctic University of Norwayen_US
dc.rights.accessRightsopenAccessen_US
dc.rights.holderCopyright 2021 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)en_US
dc.subject.courseIDINF-3981
dc.subjectVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Systemutvikling og – arbeid: 426en_US
dc.subjectVDP::Mathematics and natural science: 400::Information and communication science: 420::System development and system design: 426en_US
dc.subjectVDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Teoretisk databehandling, programmeringsspråk og -teori: 421en_US
dc.subjectVDP::Mathematics and natural science: 400::Information and communication science: 420::Theoretical computer science, programming languages and programming theory: 421en_US
dc.titleParticular: A Functional Approach to 3D Particle Simulationen_US
dc.typeMaster thesisen_US
dc.typeMastergradsoppgaveen_US


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Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Med mindre det står noe annet, er denne innførselens lisens beskrevet som Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)