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dc.contributor.advisorBjørndalen, John Markus
dc.contributor.advisorStødle, Daniel
dc.contributor.authorSimonsson, Carl Erik Joakim
dc.description.abstractThis thesis investigates how head tracking can be implemented by using inexpensive off-the-shelf hardware for a 6 x 3 meter high-resolution display wall. The tracking system has been integrated into to an existing event system, Shout, that allows for inter-program communication. An application called htsim has been developed that is used for testing different head tracking configurations in a virtual environment. Developing in a virtual environment does not require access to head tracking hardware. Tracking algorithms developed in the virtual environment can directly be used for head tracking in a physical environment. The tracking system is able to track a user's head with cameras that are placed behind the user. htsim is also used for configuring the head tracking system used in the physical environment. Experiments detail out the overall latency in the system and sources of jitter.en
dc.format.extent7226323 bytes
dc.publisherUniversitetet i Tromsøen
dc.publisherUniversity of Tromsøen
dc.rights.holderCopyright 2010 The Author(s)
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)en_US
dc.subjectVDP::Teknologi: 500::Materialteknologi: 520::Annen materialteknologi: 529en
dc.subjectVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550::Annen informasjonsteknologi: 559en
dc.subjectDisplay Wallsen
dc.subjectInteraction Systemsen
dc.subjectHead Trackingen
dc.titleInexpensive Head Tracking for use with Large High-Resolution Displaysen
dc.typeMaster thesisen

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Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)
Except where otherwise noted, this item's license is described as Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)