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dc.contributor.advisorTraver, Vicente
dc.contributor.advisorKarlsen, Randi
dc.contributor.authorRuba, Wael Abdulhafeeth
dc.date.accessioned2011-02-21T10:14:50Z
dc.date.available2011-02-21T10:14:50Z
dc.date.issued2010-12-15
dc.description.abstractUsing mobiles for health related purposes have been studied for a while and new concepts such as mhealth have been introduced. The latter is believed to have a great potential in taking health related applications to a higher level especially with the introduction of a high-tech mobile phones called “smartphones”. This research presents different aspects of mobile’s potentials that have been employed in ActiveTeen which is a Mobile Social Networking Mapping and Gaming Application that intends to help adolescents in doing at least 1 hour of physical activity.en
dc.identifier.urihttps://hdl.handle.net/10037/2956
dc.identifier.urnURN:NBN:no-uit_munin_2687
dc.language.isoengen
dc.publisherUniversitetet i Tromsøen
dc.publisherUniversity of Tromsøen
dc.rights.accessRightsopenAccess
dc.rights.holderCopyright 2010 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/3.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)en_US
dc.subject.courseIDINF-3997en
dc.subjectVDP::Medical disciplines: 700::Health sciences: 800::Other health science disciplines: 829en
dc.titleActiveTeen : a mobile social networking mapping and gaming applicationen
dc.typeMaster thesisen
dc.typeMastergradsoppgaveen


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Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)
Med mindre det står noe annet, er denne innførselens lisens beskrevet som Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0)