Helping activate children through the use of video games
AuthorLomax, Jørn Vollan
The video games industry is now one of the biggest entertainment industries in the world. Forb es magazine estimates that the video game industry will sell games for 70 billion dollars by the end of 2015, and the biggest growth is in the mobile market. While most of the video game industry is creating games strictly for entertainment purp oses, there is a growing demand for games that can b e used for other applications. This pap er will lo ok into making games that help children learn and prepare them for the highly technological world they will grow up in. Touch screen were a novelty 10 years ago, now touch screens are found in multiple places, and it can b e b eneficial to intro duce children to this technology early. The pap er will also lo ok at how video games are created, the limitations of creating games for mobile devices and mobile technology and lo ok at some of the b enefits and drawback of mobile games.
PublisherUiT Norges arktiske universitet
UiT The Arctic University of Norway
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