• Meshless Animation Framework 

      Johansen, Gustav Adolf (Master thesis; Mastergradsoppgave, 2020-06-07)
      This report details the implementation of a meshless animation framework for blending surfaces. The framework is meshless in the sense that only the control points are handled on the CPU, and the surface evaluation is delegated to the GPU using the tessellation shader steps. The framework handles regular grids and some forms of irregular grids. Different ways of handling the evaluation of ...