• The Gamified Classroom: "It has been different, because we know what we are talking about" 

      Lajord, Runar Karlsen (Master thesis; Mastergradsoppgave, 2016-05-21)
      Video games and gaming is part of a large popular culture that many pupils today are engaged in on a daily basis. This is, however, something that educators have had little success in exploiting for educational benefits. This study aims to explore how a gamified classroom can improve the oral activity of pupils of English teaching in lower secondary school. Implementing principles and mechanics of ...