dc.contributor.author | Henriksen, André | |
dc.contributor.author | Millana, Antonio Martinez | |
dc.contributor.author | Gomez-Noe, Alejandro | |
dc.contributor.author | Hartvigsen, Gunnar | |
dc.contributor.author | Anke, Audny Gabriele Wagner | |
dc.contributor.author | Stellander, Magnus | |
dc.contributor.author | Dybwad, Dorthe | |
dc.contributor.author | Luzi, Thomas | |
dc.contributor.author | Michalsen, Henriette | |
dc.date.accessioned | 2025-05-19T12:43:58Z | |
dc.date.available | 2025-05-19T12:43:58Z | |
dc.date.issued | 2025 | |
dc.description.abstract | In this paper we propose a new approach for increasing physical activity (PA) in individuals with intellectual disabilities (IDs), using augmented reality exergames to increase adherence and motivation. The game encourages PA by showing virtual elements through a mobile phone camera. The elements only appeared if the player moved in the real world. The game was specifically designed for people with ID and was evaluated in a pilot test involving 17 users of a day care center for four weeks. Results demonstrate sustained engagement with the app and increased usage of smartphones among participants. Moreover, most users reported using the app for PA for the first time, underscoring its potential to attract individuals who may not have previously engaged in such activities. These findings suggest that exergames can be an effective intervention for PA promotion and for improving the overall well-being of individuals with IDs. | en_US |
dc.identifier.citation | Henriksen, Millana, Gomez-Noe, Hartvigsen, Anke, Stellander, Dybwad, Luzi, Michalsen. Piloting an Augmented Reality Exergame for Persons with Intellectual Disabilities. Studies in Health Technology and Informatics. 2025;327 | en_US |
dc.identifier.cristinID | FRIDAID 2380215 | |
dc.identifier.doi | 10.3233/SHTI250600 | |
dc.identifier.issn | 0926-9630 | |
dc.identifier.issn | 1879-8365 | |
dc.identifier.uri | https://hdl.handle.net/10037/37099 | |
dc.language.iso | eng | en_US |
dc.publisher | IOS Press | en_US |
dc.relation.ispartofseries | Studies in Health Technology and Informatics; 327 | en_US |
dc.relation.journal | Studies in Health Technology and Informatics | |
dc.rights.accessRights | openAccess | en_US |
dc.rights.holder | Copyright 2025 The Author(s) | en_US |
dc.rights.uri | https://creativecommons.org/licenses/by-nc/4.0 | en_US |
dc.rights | Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) | en_US |
dc.title | Piloting an Augmented Reality Exergame for Persons with Intellectual Disabilities | en_US |
dc.type.version | publishedVersion | en_US |
dc.type | Journal article | en_US |
dc.type | Tidsskriftartikkel | en_US |
dc.type | Peer reviewed | en_US |