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dc.contributor.authorLundedal Hammar, Emil
dc.date.accessioned2017-03-13T15:16:23Z
dc.date.available2017-03-13T15:16:23Z
dc.date.issued2016-11-24
dc.description.abstractIn this article, I argue that digital games hold the potential to influence processes of cultural memory related to past and contemporary forms of marginalization. By bringing cultural memory studies into dialogue with game studies, I account for the ways through which digital games and practices of play might influence historical discourses and memory politics pertaining to marginalized identities. In order to demonstrate this, I conduct an analysis of Assassin’s Creed: Freedom Cry, a digital game which includes representation of the eighteenth-century transatlantic slave trade and its racist systems. This analysis is then contrasted with statements by two critics, Evan Narcisse and Justin Clark, about how Freedom Cry highlights specific marginalized identities and represents the past through the game form. These statements, coupled with my game analysis, make the case for a concept that I term ‘counter-hegemonic commemorative play’. This makes visible a form of potentially cathartic power fantasy within a historical struggle, alongside emphasizing a form of designed recognition of marginalized identities within contemporary historical discourses and memory politics.en_US
dc.identifier.citationLundedal Hammar E. Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry. Rethinking history. 2016:1-24en_US
dc.identifier.cristinIDFRIDAID 1411164
dc.identifier.doi10.1080/13642529.2016.1256622
dc.identifier.issn1364-2529
dc.identifier.issn1470-1154
dc.identifier.urihttps://hdl.handle.net/10037/10611
dc.language.isoengen_US
dc.publisherTaylor & Francisen_US
dc.relation.ispartofThe final version of this article is part of:<p> <p>Lundedal Hammar, E. (2020). Producing & Playing Hegemonic Pasts: Historical Digital Games as Memory-Making Media. (Doctoral thesis). <a href=https://hdl.handle.net/10037/17717>https://hdl.handle.net/10037/17717. </a>
dc.relation.journalRethinking history
dc.relation.urihttp://www.tandfonline.com/doi/full/10.1080/13642529.2016.1256622
dc.rights.accessRightsopenAccessen_US
dc.subjectVDP::Humaniora: 000::Kulturvitenskap: 060en_US
dc.subjectVDP::Humaniora: 000::Historie: 070::Kulturhistorie: 075en_US
dc.subjectcultural memoryen_US
dc.subjecthistorical gamesen_US
dc.subjectmarginalizationen_US
dc.subjectracismen_US
dc.subjectcommemorationen_US
dc.subjecthegemonyen_US
dc.subjectAssassin’s Creeden_US
dc.subjectdigital gamesen_US
dc.subjectVDP::Samfunnsvitenskap: 200::Medievitenskap og journalistikk: 310en_US
dc.titleCounter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cryen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US
dc.typePeer revieweden_US


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