dc.contributor.author | Weines, Jørn | |
dc.contributor.author | Borit, Melania | |
dc.date.accessioned | 2021-08-12T10:34:41Z | |
dc.date.available | 2021-08-12T10:34:41Z | |
dc.date.issued | 2021-07-07 | |
dc.description.abstract | The goal of this article is to propose Game World Design and Analysis for Socio-Ecological Systems (GAS), a framework for the design and analysis of game worlds through socio-ecological systems lenses. Game World Design and Analysis for Socio-Ecological Systems invites designers to a structured reflection of their choices regarding game world correspondence with a real or fictional reference system (assessed through accuracy, comprehensiveness, and balance) and game world consistency. The framework spells out the main elements to be included in the game world for that to be a credible socio-ecological system. The GAS framework is demonstrated on Nusfjord (2017) as an exemplar of natural resource management–themed analog game. The framework is built using an interdisciplinary approach to game studies, history, media and literary studies, and natural resource management research. The application of the framework has the potential of making the design and analysis of game worlds more relevant to the sustainability discourse of the 21st Century. | en_US |
dc.identifier.citation | Weines, Borit. Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017). Games and Culture. 2021 | en_US |
dc.identifier.cristinID | FRIDAID 1924884 | |
dc.identifier.doi | 10.1177/15554120211027109 | |
dc.identifier.issn | 1555-4120 | |
dc.identifier.issn | 1555-4139 | |
dc.identifier.uri | https://hdl.handle.net/10037/22011 | |
dc.language.iso | eng | en_US |
dc.publisher | SAGE Publications | en_US |
dc.relation.ispartof | Weines, J. (2021). Game-based learning for marine resource management: Reflections on using games in the Bachelor of Science in Fisheries and Aquaculture. (Doctoral thesis). <a href=https://hdl.handle.net/10037/21968>https://hdl.handle.net/10037/21968</a>. | |
dc.relation.journal | Games and Culture | |
dc.rights.accessRights | openAccess | en_US |
dc.rights.holder | Copyright 2021 The Author(s) | en_US |
dc.subject | VDP::Agriculture and fishery disciplines: 900::Fisheries science: 920 | en_US |
dc.subject | VDP::Landbruks- og Fiskerifag: 900::Fiskerifag: 920 | en_US |
dc.title | Better Game Worlds by Design: The GAS Framework for Designing and Analyzing Games Based on Socio-Ecological Systems Thinking, Demonstrated on Nusfjord (2017) | en_US |
dc.type.version | publishedVersion | en_US |
dc.type | Journal article | en_US |
dc.type | Tidsskriftartikkel | en_US |
dc.type | Peer reviewed | en_US |