History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen
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https://hdl.handle.net/10037/28372Dato
2022-08-04Type
Journal articleTidsskriftartikkel
Peer reviewed
Sammendrag
This article explores authenticity, immersion, and heritage in two historical video games, Svoboda 1945: Liberation and Train to Sachsenhausen. The two games use different strategies when inviting understanding, emotional attachment, and immersive experiences of past events. We draw upon a critical, self-reflective analysis of the design process and a comparison of both games. Our aim is to expand further the toolset for historical game analysis and critique by developing the terms inter-medial authenticity and procedural heritage to enable investigations of games as both representations and simulations of historical events. We show that both these aspects can contribute to the roles games can play as conveyors of historical memory and heritage.
Beskrivelse
Accepted manuscript version, licensed CC BY-NC 4.0.
Forlag
SAGESitering
Sisler V, Pötzsch H, Hannemann, Cuhra, Pinkas. History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen. Games and Culture. 2022;17(6):901-914Metadata
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