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dc.contributor.authorBakken, Bjørn Tallak
dc.contributor.authorLund-Kordahl, Inger
dc.contributor.authorSandberg, Ina
dc.date.accessioned2023-02-03T08:53:24Z
dc.date.available2023-02-03T08:53:24Z
dc.date.issued2022
dc.description.abstractThe technological transformation has enabled innovative changes in operational processes and services. Immersive technologies, specifically Augmented Reality (AR) and Virtual Reality (VR) training has been used for many years with excellent results to train e.g. astronauts, pilots, paramedics, and military personnel. Emerging technologies, such as Artificial Intelligence (AI), present even greater opportunities when it comes to making our crisis management systems more intelligent, secure, and effective.<p> <p>At present, the crisis management field is dominated by conventional exercise methods, for example when participants gather to discuss or simulate a full-scale scenario (such as table-top exercises). Consequently, exercises that present participants with realistic challenges under time pressure are rare, if they even exist. Other problems identified in earlier research are, for example: inadequate assessment of the effectiveness of training; difficulties in defining a suitable training context or content; providing timely and relevant feedback to participants; and transfer of “lessons learnt” to future incidents.<p> <p>With this study we aim to design an experimental testbed for the purpose of conducting systematic comparisons of various configurations of simulation exercises, using novel tools and procedures (such as AI, VR, AR). The baseline for comparison will be traditional time- and space-dependent (i.e., field) exercises. Measured variables fall into the categories of situational awareness (SA), decision-making, communication, inter- and intra-team dynamics, and leadership. The main dependent variable will be learning outcomes. Our main hypothesis is that using novel tools and technologies to support systematic crisis training and exercises on crisis management will have a positive effect on intermediary processes as well as learning outcomes.en_US
dc.descriptionSubmitted manuscript version. Final version available at <a href=https://internationalc2institute.org/>https://internationalc2institute.org/</a>.en_US
dc.identifier.citationBakken, Lund-Kordahl, Sandberg. Augmented and Virtual Reality (AR/VR) and Artificial Intelligence (AI) Technology in Systematic Inter-Professional Crisis Management Training. International Command and Control Research and Technology Symposium (ICCRTS) proceedings. 2022en_US
dc.identifier.cristinIDFRIDAID 2116165
dc.identifier.issn2577-1604
dc.identifier.urihttps://hdl.handle.net/10037/28484
dc.language.isoengen_US
dc.relation.journalInternational Command and Control Research and Technology Symposium (ICCRTS) proceedings
dc.rights.accessRightsopenAccessen_US
dc.rights.holderCopyright 2022 The Author(s)en_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0en_US
dc.rightsAttribution 4.0 International (CC BY 4.0)en_US
dc.titleAugmented and Virtual Reality (AR/VR) and Artificial Intelligence (AI) Technology in Systematic Inter-Professional Crisis Management Trainingen_US
dc.type.versionsubmittedVersionen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US


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Attribution 4.0 International (CC BY 4.0)
Med mindre det står noe annet, er denne innførselens lisens beskrevet som Attribution 4.0 International (CC BY 4.0)