Putting the Cybermedia Model into Educational Practice: Expanding the Framework
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https://hdl.handle.net/10037/34427Dato
2024-08-23Type
Journal articleTidsskriftartikkel
Peer reviewed
Sammendrag
In this paper, we build on an earlier operationalization of Aarseth and Calleja’s cybermedia model for an interdisciplinary evaluation of games as potential tools and objects for teaching and learning. Here, we critically develop the model and original template, and expand its four dimensions with two additional layers. We then use the expanded framework on concrete examples to illustrate how the overall suitability of specific game titles can be evaluated before these are applied in educational contexts.
Forlag
Digital Games Research AssociationSitering
Pötzsch H, Hansen TH, Staaby T, Hammar EL. Putting the Cybermedia Model into Educational Practice: Expanding the Framework. ToDiGRA. 2024;7(1):21-46Metadata
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