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dc.contributor.authorPötzsch, Holger
dc.date.accessioned2025-03-28T10:46:24Z
dc.date.available2025-03-28T10:46:24Z
dc.date.issued2024
dc.description.abstractIn this paper, I problematize the relation between videogames and the ecological crisis. Connecting ecocritical advances in game studies with the emerging wider paradigm of digital environmental media studies (DEMS), I interrogate if and how videogames, play, and game development can contribute to solving humankinds most existential challenges – climate change, species extinction, biosphere depletion, and soaring inequalities. Taking a materialist perspective on the politics of entertainment media as my departure point, I see as those games as potentially transformative that invite collective conscientization and politization rather than only constituting spaces for seclusion and individual healing. Within this framework, I argue that the implications of videogames for issues such as sustainability, necessary de-growth, and progressive political mobilization need to be assessed at three intersecting levels: 1) Game content and the conveyed ideas and attitudes, 2) game production and the ecological and societal implications of the industry, and 3) the direct performance effects of released titles. Using an expanded version of Aarseth and Calleja’s cybermedia model and combining it with insights from Paglen and Gach’s approach to political art, I develop a template for the critical assessment of possible transformative effects of games on societies and the environment and demonstrate the evolving framework through brief analyses of the titles Horizon Zero Dawn (2017) and Survive the Century (2022).en_US
dc.descriptionSource at <a href=https://www.gamejournal.it/playing-in-and-with-ecological-crises-ecocritical-videogames-between-attitudes-and-performance-effects/>https://www.gamejournal.it/playing-in-and-with-ecological-crises-ecocritical-videogames-between-attitudes-and-performance-effects/</a>.en_US
dc.identifier.citationPötzsch H. Playing in and with Ecological Crises: Ecocritical videogames between attitudes and performance effects. G|A|M|E The Italian Journal of Game Studies. 2024;12(1)en_US
dc.identifier.cristinIDFRIDAID 2293265
dc.identifier.issn2280-7705
dc.identifier.urihttps://hdl.handle.net/10037/36795
dc.language.isoengen_US
dc.publisherGAME (Games as Art Media Entertainment)en_US
dc.relation.journalG|A|M|E The Italian Journal of Game Studies
dc.relation.projectIDNorges forskningsråd: 325814en_US
dc.relation.urihttps://www.gamejournal.it/playing-in-and-with-ecological-crises-ecocritical-videogames-between-attitudes-and-performance-effects/
dc.rights.accessRightsopenAccessen_US
dc.rights.holderCopyright 2024 The Author(s)en_US
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0en_US
dc.rightsAttribution-NonCommercial 4.0 International (CC BY-NC 4.0)en_US
dc.titlePlaying in and with Ecological Crises: Ecocritical videogames between attitudes and performance effectsen_US
dc.type.versionpublishedVersionen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US
dc.typePeer revieweden_US


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Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
Med mindre det står noe annet, er denne innførselens lisens beskrevet som Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)