dc.contributor.author | Pötzsch, Holger | |
dc.contributor.author | Hammond, Philip | |
dc.date.accessioned | 2017-03-11T11:28:50Z | |
dc.date.available | 2017-03-11T11:28:50Z | |
dc.date.issued | 2016-12 | |
dc.description.abstract | Games and war have always stood in a close relationship to one another. From the ancient
Chinese Go, via various iterations of chess to contemporary digital simulation games, or from
classical Roman gladiator battles, via martial-arts competitions to today’s first-person shooters, the
skills employed and the structures limiting participants’ actions and perceptions point to a variety
of equivalences and connections between the two fields of practice. | en_US |
dc.description | Source: <a href=http://gamestudies.org/1602/articles/potzschhammond>http://gamestudies.org/1602/articles/potzschhammond</a> | en_US |
dc.identifier.citation | Pötzsch H, Hammond P. War/Game: Studying Relations Between Violent Conflict, Games, and Play. Game Studies. 2016;16(2) | en_US |
dc.identifier.cristinID | FRIDAID 1417859 | |
dc.identifier.issn | 1604-7982 | |
dc.identifier.uri | https://hdl.handle.net/10037/10582 | |
dc.language.iso | eng | en_US |
dc.publisher | Game Studies Foundation | en_US |
dc.relation.journal | Game Studies | |
dc.relation.uri | http://gamestudies.org/1602/articles/potzschhammond | |
dc.rights.accessRights | openAccess | en_US |
dc.subject | VDP::Samfunnsvitenskap: 200 | en_US |
dc.subject | VDP::Social science: 200 | en_US |
dc.title | War/Game: Studying Relations Between Violent Conflict, Games, and Play | en_US |
dc.type | Journal article | en_US |
dc.type | Tidsskriftartikkel | en_US |