• The 25-hour Moment: How Pathologic 2 Facilitates Presentness and Constructs Its Ludonarrative 

      Skancke, Kristian Terje (Mastergradsoppgave; Master thesis, 2022-05-16)
      This thesis investigates how interactivity, one of digital games’ most prominent and productive aspects, can be leveraged to produce particular experiences within games. I demonstrate how Pathologic 2 is designed to leverage interactivity in order to immerse the player within its fiction and world, primarily by the player’s own continuous interaction with the game system as represented in the game’s ...