Digital storytelling for good with Tappetina game
Permanent lenke
https://hdl.handle.net/10037/16613Dato
2019-03-19Type
Journal articleTidsskriftartikkel
Peer reviewed
Sammendrag
Context - Storytelling is an important asset in today’s society. Digital platforms for storytelling can facilitate collaborative development of stories. The storytelling process, if properly facilitated, can lead to the creation of stories that improve the relations between the players. Moreover, stories convey important information about the players and their interaction. Extended knowledge and better tools are needed about how to facilitate storytelling for good and analysis to exploit the power of the generated data.
Research question - How to facilitate Digital Storytelling for good?
Method - The investigation is based on a case study approach in which participants have been engaged in the creation of stories. The study is based on empirical data collection and analysis: from the stories recorded, we extract the storytelling features and performance. We have provided qualitative (Domain Expert) and quantitative (Machine Learning) analysis of the stories. In total, 58 users played the game in 15 sessions.
Results and conclusions - The main result is a framework for analysing digital stories. The analysis gives an indication of which game building blocks lead to stories for good. Future work will include a redesign of the game and its building blocks which lead to stories for good and further analyses.