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dc.contributor.authorGomez Escribano, Javier
dc.contributor.authorJaccheri, Maria Letizia
dc.contributor.authorMaragoudakis, Manolis
dc.contributor.authorSharma, Kshitij
dc.date.accessioned2019-11-06T12:28:15Z
dc.date.available2019-11-06T12:28:15Z
dc.date.issued2019-03-19
dc.description.abstract<p><i>Context - </i>Storytelling is an important asset in today’s society. Digital platforms for storytelling can facilitate collaborative development of stories. The storytelling process, if properly facilitated, can lead to the creation of stories that improve the relations between the players. Moreover, stories convey important information about the players and their interaction. Extended knowledge and better tools are needed about how to facilitate storytelling for good and analysis to exploit the power of the generated data. <p><i>Research question - </i>How to facilitate Digital Storytelling for good? <p><i>Method - </i>The investigation is based on a case study approach in which participants have been engaged in the creation of stories. The study is based on empirical data collection and analysis: from the stories recorded, we extract the storytelling features and performance. We have provided qualitative (Domain Expert) and quantitative (Machine Learning) analysis of the stories. In total, 58 users played the game in 15 sessions. <p><i>Results and conclusions - </i>The main result is a framework for analysing digital stories. The analysis gives an indication of which game building blocks lead to stories for good. Future work will include a redesign of the game and its building blocks which lead to stories for good and further analyses.en_US
dc.descriptionSource at <a href=https://doi.org/10.1016/j.entcom.2019.100297>https://doi.org/10.1016/j.entcom.2019.100297</a>.en_US
dc.identifier.citationGomez, J., Jaccheri, L., Maragoudakis, M. & Sharma, K. (2019). Digital storytelling for good with Tappetina game. <i>Entertainment Computing, 30</i>, 100297. https://doi.org/10.1016/j.entcom.2019.100297en_US
dc.identifier.cristinIDFRIDAID 1692107
dc.identifier.doi10.1016/j.entcom.2019.100297
dc.identifier.issn1875-9521
dc.identifier.issn1875-953X
dc.identifier.urihttps://hdl.handle.net/10037/16613
dc.language.isoengen_US
dc.publisherElsevieren_US
dc.relation.journalEntertainment Computing
dc.rights.accessRightsopenAccessen_US
dc.subjectVDP::Technology: 500::Information and communication technology: 550en_US
dc.subjectVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.subjectDigital storytellingen_US
dc.subjectData analysisen_US
dc.subjectMachine Learningen_US
dc.subjectGames for Gooden_US
dc.titleDigital storytelling for good with Tappetina gameen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US
dc.typePeer revieweden_US


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