Negotiating Terrains: Stories from the Making of "Siida"
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https://hdl.handle.net/10037/27794Dato
2013-01-01Type
Journal articleTidsskriftartikkel
Peer reviewed
Sammendrag
In this article we develop some arguments from a research project where the
researchers were also participants in the making of a multiplayer online game.
The “Siida” project emerged as a challenge to the static and monolithic vision of
Indigenous Saami culture and history. It seeks to create an arena for learning founded
on new approaches to research-based historical pedagogy. This involvement became
the grounds from where we could refl ect upon what design is all about. We will argue
that in order to work, design needs to relate to the specifi cities of place and be located
as multiple practices. As a methodological tool for the analysis of partial connections
between actors’ knowledge practices, we put the concept of material boundary
metaphor to work. We tell the ethnographic story of a complex media production as
an on-going negotiation between knowledge and technical design.
Forlag
European Association for the Study of Science and TechnologySitering
Ekeland TG, Kramvig B. Negotiating Terrains: Stories from the Making of "Siida". Science & Technology Studies. 2013;26(1):52-72Metadata
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Copyright 2013 The Author(s)