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dc.contributor.authorPötzsch, Holger
dc.date.accessioned2023-04-19T08:37:22Z
dc.date.available2023-04-19T08:37:22Z
dc.date.issued2022-11-11
dc.description.abstractThis entry offers an overview over applications of the the concept of realism in game studies. After a general description of the term, I move on to an aesthetic notion of realism before I direct attention to its use in videogames research. I show that realism in game studies is about more than photorealist representation of surface phenomena and that it also needs to account for players’ perceptions.en_US
dc.descriptionSource at <a href=https://eolt.org/articles/games-and-realism>https://eolt.org/articles/games-and-realism</a>.en_US
dc.identifier.citationPötzsch H: Games and Realism. In: Grabarczyk P. EoLT: Encyclopedia of Ludic Terms, 2022. ERC-Advanced-Grant project MSG - Making Sense of Gamesen_US
dc.identifier.cristinIDFRIDAID 2074529
dc.identifier.urihttps://hdl.handle.net/10037/29011
dc.language.isoengen_US
dc.publisherThe Encyclopedia of Ludic Termsen_US
dc.relation.urihttps://eolt.org/articles/games-and-realism
dc.rights.accessRightsopenAccessen_US
dc.rights.holder©2022 Encyclopedia of Ludic Terms (EoLT)en_US
dc.titleGames and Realismen_US
dc.type.versionpublishedVersionen_US
dc.typeChapteren_US
dc.typeBokkapittelen_US


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