dc.contributor.author | Pötzsch, Holger | |
dc.date.accessioned | 2023-04-19T08:37:22Z | |
dc.date.available | 2023-04-19T08:37:22Z | |
dc.date.issued | 2022-11-11 | |
dc.description.abstract | This entry offers an overview over applications of the the concept of realism in game studies. After a general description of the term, I move on to an aesthetic notion of realism before I direct attention to its use in videogames research. I show that realism in game studies is about more than photorealist representation of surface phenomena and that it also needs to account for players’ perceptions. | en_US |
dc.description | Source at <a href=https://eolt.org/articles/games-and-realism>https://eolt.org/articles/games-and-realism</a>. | en_US |
dc.identifier.citation | Pötzsch H: Games and Realism. In: Grabarczyk P. EoLT: Encyclopedia of Ludic Terms, 2022. ERC-Advanced-Grant project MSG - Making Sense of Games | en_US |
dc.identifier.cristinID | FRIDAID 2074529 | |
dc.identifier.uri | https://hdl.handle.net/10037/29011 | |
dc.language.iso | eng | en_US |
dc.publisher | The Encyclopedia of Ludic Terms | en_US |
dc.relation.uri | https://eolt.org/articles/games-and-realism | |
dc.rights.accessRights | openAccess | en_US |
dc.rights.holder | ©2022 Encyclopedia of Ludic Terms (EoLT) | en_US |
dc.title | Games and Realism | en_US |
dc.type.version | publishedVersion | en_US |
dc.type | Chapter | en_US |
dc.type | Bokkapittel | en_US |