Treatment effects of therapeutic interventions for gaming disorder: A systematic review and meta-analysis
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https://hdl.handle.net/10037/34283Date
2023-10-09Type
Journal articleTidsskriftartikkel
Peer reviewed
Abstract
he prevalence of gaming disorder is assumed to be between 2%− 5%. The treatment effect of different thera peutic interventions of gaming disorder has not been studied extensively. This systematic review and meta analysis sought to identify all intervention studies on gaming disorder with a control group, determine the ef fect of the interventions, and examine moderators. Studies applying a therapeutic intervention and using an
appropriate comparison group were identified by searching electronic databases, previous reviews, and reference
lists. Data on type of treatment, name of outcome measurement, symptom level and other study characteristics
were extracted and analyzed using meta-analysis and meta-regression. A total of 38 studies and 76 effect sizes,
originating from 9524 participants were included. RoB2 and ROBINS-I risk of bias tools were used to assess
within-study risk of bias. Correlational hierarchical models with robust variance estimation were fitted to effect
size data and yielded a moderate summary estimate. Egger’s sandwich test, funnel plot inspections, and other
tests were conducted to assess risk of bias between studies. Results indicate that there may be an overall effect of
therapeutic interventions for gaming disorder, but confidence in these findings is compromised by small-study
effects, possible publication bias, a limited study pool, and a lack of standardization. The field needs more
higher quality studies before the evidence-base can support reliable meta-analytic estimates.
Publisher
ElsevierCitation
Danielsen, Mentzoni, Låg. Treatment effects of therapeutic interventions for gaming disorder: A systematic review and meta-analysis. Addictive Behaviours. 2024;149Metadata
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