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dc.contributor.authorGabarron, Elia
dc.contributor.authorSerrano, Artur
dc.contributor.authorFernandez Luque, Luis
dc.contributor.authorWynn, Rolf
dc.contributor.authorSchopf, Thomas Roger Griesbeck
dc.date.accessioned2016-02-23T11:48:18Z
dc.date.available2016-02-23T11:48:18Z
dc.date.issued2015-04-08
dc.description.abstract<p>Background: Chlamydia is the most common reportable sexually transmitted disease (STD) in Norway, and its incidence in the two northernmost counties has been disclosed to be nearly the double of the Norwegian average. The latest publicly available rates showed that 85.6% of the new cases were diagnosed in people under 29 years old. The information and communication technologies are among the most powerful influences in the lives of young people. The Internet can potentially represent a way to educate on sexual health and encourage young people, and especially youth, to be tested for STDs. If hospital websites include an easy and anonymous system for scheduling appointments with the clinic, it is possible that this could lead to an increase in the number of people tested for STDs. <p>Methods: The purpose of the study is to assess the impact of a game-based appointment system on the frequency of consultations at a venereology unit and on the use of an educational web app. An A/B testing methodology is used. Users from the city of Tromsø, in North Norway, will be randomized to one of the two versions of the game-style web app on sexual health at www.sjekkdeg.no. Group A will have access to educational content only, while group B will have, in addition, access to a game-based appointment system with automatic prioritization. After one year of the trial, it will be analyzed if the game-based appointment system increases the number of consultations at the venereology unit and if health professionals deem the system useful. <p>Discussion: This study will explore if facilitating the access to health services for youth through the use of a game-based appointment system integrated in a game-style web app on sexual health education can have an impact on appointment rates.en_US
dc.identifier.citationBMC Medical Informatics and Decision Making 2015, 15en_US
dc.identifier.cristinIDFRIDAID 1229286
dc.identifier.doi10.1186/s12911-015-0143-9
dc.identifier.issn1472-6947
dc.identifier.urihttps://hdl.handle.net/10037/8538
dc.identifier.urnURN:NBN:no-uit_munin_8110
dc.language.isoengen_US
dc.publisherBioMed Centralen_US
dc.rights.accessRightsopenAccess
dc.subjectSexually transmitted diseasesen_US
dc.subjectChlamydia,en_US
dc.subjectHealth promotionen_US
dc.subjectHealth educationen_US
dc.subjectPublic health informaticsen_US
dc.subjectHealth information technologiesen_US
dc.subjectInterneten_US
dc.subjectSocial networken_US
dc.subjectSocial mediaen_US
dc.subjectYoung adulten_US
dc.subjectAdolescenten_US
dc.subjectVDP::Medisinske Fag: 700::Klinisk medisinske fag: 750en_US
dc.subjectVDP::Medical disciplines: 700::Clinical medical disciplines: 750en_US
dc.titleRandomized trial of a novel game-based appointment system for a university hospital venereology unit: Study protocolen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US
dc.typePeer revieweden_US


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