ub.xmlui.mirage2.page-structure.muninLogoub.xmlui.mirage2.page-structure.openResearchArchiveLogo
    • EnglishEnglish
    • norsknorsk
  • Velg spraaknorsk 
    • EnglishEnglish
    • norsknorsk
  • Administrasjon/UB
Vis innførsel 
  •   Hjem
  • Det helsevitenskapelige fakultet
  • Institutt for psykologi
  • Artikler, rapporter og annet (psykologi)
  • Vis innførsel
  •   Hjem
  • Det helsevitenskapelige fakultet
  • Institutt for psykologi
  • Artikler, rapporter og annet (psykologi)
  • Vis innførsel
JavaScript is disabled for your browser. Some features of this site may not work without it.

Playing a video game is more than mere procrastination

Permanent lenke
https://hdl.handle.net/10037/15835
DOI
https://doi.org/10.1186/s40359-019-0309-9
Thumbnail
Åpne
article.pdf (809.1Kb)
Publisher`s version (PDF)
Dato
2019-06-13
Type
Journal article
Tidsskriftartikkel
Peer reviewed

Forfatter
Nordby, Kent; Løkken, Ronny Andre; Pfuhl, Gerit
Sammendrag
Background: Procrastination is seen as a severe problem among young people, and many factors have been claimed to be associated with it, playing video games being one of them. One of the reasons why video games might be related to procrastination is their ability to offer instant gratification and feedback, while at the same time offer distractions from less tempting and rewarding tasks. It is not yet agreed on whether or not video game players are more prone towards procrastination and discounting of future rewards.

Method: Over 500 participants across two studies completed two surveys on video gaming habits, as well as a measurement of procrastination tendencies. In study 1 participants performed an experiential discounting task, while participants in study 2 performed the 5-trial adjusting delay discounting task, both tasks assessing preference for delayed larger rewards.

Results: In study 1, hours of videogaming was not significantly related to procrastination or the discount rate. In study 2, hours of videogaming was not strongly associated with procrastination and delay discounting either. However, when asked why they play, those answering to escape reality and to reduce stress had more problems of procrastination than those who play for entertainment, reward or social reasons. Overall, the association between procrastination and hours spent playing video games was weak but positive, r(513) = .122.

Discussion: Time spent enjoying and engaging in video gaming is done for various reasons, only for a few this is related to procrastination. By using only hypothetical payouts in the discounting tasks, the absence of a relationship between hours spent video gaming, procrastination and delayed gratification requires further investigation. However, playing video games is more than mere procrastination.

Beskrivelse
Source at https://doi.org/10.1186/s40359-019-0309-9. © The Author(s). 2019
Forlag
BMC
Sitering
Nordby, K., Løkken, R.A. & Pfuhl, G. (2019). Playing a video game is more than mere procrastination. BMC Psychology, 7:33. https://doi.org/10.1186/s40359-019-0309-9
Metadata
Vis full innførsel
Samlinger
  • Artikler, rapporter og annet (psykologi) [562]
  • Artikler, rapporter og annet (automasjon og prosessteknologi) [172]

Bla

Bla i hele MuninEnheter og samlingerForfatterlisteTittelDatoBla i denne samlingenForfatterlisteTittelDato
Logg inn

Statistikk

Antall visninger
UiT

Munin bygger på DSpace

UiT Norges Arktiske Universitet
Universitetsbiblioteket
uit.no/ub - munin@ub.uit.no

Tilgjengelighetserklæring