Playing with the Past to Understand the Present: The potential of using Nusfjord (2017) to Teach About the Complexity of Fisheries as SocioEcological Systems
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https://hdl.handle.net/10037/19062Dato
2019-10-17Type
Journal articleTidsskriftartikkel
Sammendrag
Games are vehicles that transport their players between different realties (Peters & Westelaken 2014).
By doing this, they have the potential to provide many different benefits for their players, such
as relaxation, excitement, social interaction, and learning. Higher education is increasingly trying
to capitalize on this potential and many teachers now make use of different forms of game-based
learning and serious games (Plass et al. 2015). Some educators design their own games (Weines et al.
2017), while others either use existing serious games (Qudrat-Ullah et al. 1997) or try to repurpose
commercial off-the-shelf video games (Whitton 2010) or board games (Bridge 2014). Following suite,
at our own department we count on the assumption of enhanced learning through games and we are
currently exploring the potential of repurposing various entertainment board games (e.g. Nusfjord,
Dominant Species, Evolution) in the context of interdisciplinary bachelor’s and master’s programs in
fisheries and aquaculture science. These programs combine biology, economics, and social sciences
with a taste of history and technology
Forlag
Carnegie Mellon University: ETC Press, Pittsburgh, PASitering
Weines J, Borit M. Playing with the Past to Understand the Present: The potential of using Nusfjord (2017) to Teach About the Complexity of Fisheries as SocioEcological Systems. Games+Learning+Society Conference Proceedings. 2019:233-237Metadata
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