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dc.contributor.authorWeines, Jørn
dc.contributor.authorBorit, Melania
dc.date.accessioned2020-08-19T21:50:31Z
dc.date.available2020-08-19T21:50:31Z
dc.date.issued2019-10-17
dc.description.abstractGames are vehicles that transport their players between different realties (Peters & Westelaken 2014). By doing this, they have the potential to provide many different benefits for their players, such as relaxation, excitement, social interaction, and learning. Higher education is increasingly trying to capitalize on this potential and many teachers now make use of different forms of game-based learning and serious games (Plass et al. 2015). Some educators design their own games (Weines et al. 2017), while others either use existing serious games (Qudrat-Ullah et al. 1997) or try to repurpose commercial off-the-shelf video games (Whitton 2010) or board games (Bridge 2014). Following suite, at our own department we count on the assumption of enhanced learning through games and we are currently exploring the potential of repurposing various entertainment board games (e.g. <i>Nusfjord, Dominant Species, Evolution</i>) in the context of interdisciplinary bachelor’s and master’s programs in fisheries and aquaculture science. These programs combine biology, economics, and social sciences with a taste of history and technologyen_US
dc.identifier.citationWeines J, Borit M. Playing with the Past to Understand the Present: The potential of using Nusfjord (2017) to Teach About the Complexity of Fisheries as SocioEcological Systems. Games+Learning+Society Conference Proceedings. 2019:233-237en_US
dc.identifier.cristinIDFRIDAID 1780707
dc.identifier.doi10.1184/R1/9995969
dc.identifier.issn2164-6651
dc.identifier.issn2164-666X
dc.identifier.urihttps://hdl.handle.net/10037/19062
dc.language.isoengen_US
dc.publisherCarnegie Mellon University: ETC Press, Pittsburgh, PAen_US
dc.relation.journalGames+Learning+Society Conference Proceedings
dc.relation.urihttp://press.etc.cmu.edu/index.php/product/proceedings-of-meaningful-play-2018/
dc.rights.accessRightsopenAccessen_US
dc.rights.holderCopyright 2019 The Author(s)en_US
dc.subjectVDP::Technology: 500::Information and communication technology: 550en_US
dc.subjectVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.subjectVDP::Social science: 200::Education: 280en_US
dc.subjectVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280en_US
dc.titlePlaying with the Past to Understand the Present: The potential of using Nusfjord (2017) to Teach About the Complexity of Fisheries as SocioEcological Systemsen_US
dc.type.versionpublishedVersionen_US
dc.typeJournal articleen_US
dc.typeTidsskriftartikkelen_US


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