dc.contributor.advisor | Kraft, Siv Ellen | |
dc.contributor.author | Lohne, Inger Lise Damli | |
dc.date.accessioned | 2020-12-18T09:22:21Z | |
dc.date.available | 2020-12-18T09:22:21Z | |
dc.date.issued | 2020-11-16 | en |
dc.description.abstract | This thesis explores the many ways indigenous religion is articulated, performed and translated in the video game Never Alone - Kisima Inŋitchuŋa (2014). The video game was among the first of its kind – being made in a close collaboration with an indigenous group, and published by the first indigenous owned video game company in the U.S.A. At launch, Never Alone gathered attention from traditional media in both North America and in Europe, and the game reached a global audience. Never Alone tells a story based on Inupiat storytelling, and Cultural Ambassadors gives the player an insight into Inupiat culture and tradition.
Never Alone balances on the edge between the conventions of the video game medium and its genres, and of indigenous tradition and religion. This thesis examines how vocabularies that can be related to ‘indigenous religion’ are used and translated in Never Alone, and how these vocabularies relate to a globalizing discourse on indigenous religion. This thesis also explores how the medium of video games facilitates new ways of reclaiming traditions and articulating indigenous religion. | en_US |
dc.identifier.uri | https://hdl.handle.net/10037/20085 | |
dc.language.iso | eng | en_US |
dc.publisher | UiT Norges arktiske universitet | no |
dc.publisher | UiT The Arctic University of Norway | en |
dc.rights.holder | Copyright 2020 The Author(s) | |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-sa/4.0 | en_US |
dc.rights | Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) | en_US |
dc.subject.courseID | REL-3900 | |
dc.subject | VDP::Humaniora: 000::Teologi og religionsvitenskap: 150::Religionsvitenskap, religionshistorie: 153 | en_US |
dc.subject | VDP::Humanities: 000::Theology and religious science: 150::Religious science, religious history: 153 | en_US |
dc.subject | indigenous | en_US |
dc.subject | video game | en_US |
dc.subject | Inupiat | en_US |
dc.subject | performance | en_US |
dc.subject | translation | en_US |
dc.subject | articulation | en_US |
dc.subject | digital games | en_US |
dc.subject | computer game | en_US |
dc.subject | Inupiaq | en_US |
dc.subject | Alaska | en_US |
dc.subject | religion | en_US |
dc.title | Never Alone. A study of articulations of indigenous religion in the video game | en_US |
dc.type | Mastergradsoppgave | no |
dc.type | Master thesis | en |