ub.xmlui.mirage2.page-structure.muninLogoub.xmlui.mirage2.page-structure.openResearchArchiveLogo
    • EnglishEnglish
    • norsknorsk
  • Velg spraakEnglish 
    • EnglishEnglish
    • norsknorsk
  • Administration/UB
View Item 
  •   Home
  • Fakultet for biovitenskap, fiskeri og økonomi
  • Norges fiskerihøgskole
  • Artikler, rapporter og annet (Norges fiskerihøgskole)
  • View Item
  •   Home
  • Fakultet for biovitenskap, fiskeri og økonomi
  • Norges fiskerihøgskole
  • Artikler, rapporter og annet (Norges fiskerihøgskole)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

GAM on! Six ways to explore social complexity by combining games and agent-based models

Permanent link
https://hdl.handle.net/10037/25983
DOI
https://doi.org/10.1080/13645579.2022.2050119
Thumbnail
View/Open
article.pdf (3.108Mb)
Published version (PDF)
Date
2022-03-27
Type
Journal article
Tidsskriftartikkel
Peer reviewed

Author
Szczepanska, Timo; Antosz, Patrycja; Berndt, Jan Ole; Borit, Melania; Chattoe-Brown, Edmund; Mehryar, Sara; Meyer, Ruth; Onngo, Stephan; Verhagen, Harko
Abstract
GAM, combining games and agent-based models, shows potential for investigating complex social phenomena. Games offer engaging environments generating insights into social dynamics, perceptions, and behaviours, while agent-based models support the analysis of complexity. Games and agent-based models share the important ability both to input and output qualitative and quantitative data. Currently, there is no overview of GAM approaches. In a systematic literature review, we identified six research design types in empirical studies to date. The functional range of these design types is wide, with diverse application domains involving analogue, digital, and hybrid games. This makes GAM a highly versatile approach, appealing to researchers in both natural and social sciences, along with the gaming community itself. To consolidate the GAM field, we propose recording the design and implementation of studies that combine games and agent-based models by using a dedicated documentation scheme.
Is part of
Szczepanska, T. (2023). Foundations of GAM Research. Methodological Guidelines for Designing and Conducting Research that Combines Games and Agent-based Models. (Doctoral thesis). https://hdl.handle.net/10037/31866
Publisher
Taylor & Francis
Citation
Szczepanska, Antosz, Berndt, Borit, Chattoe-Brown, Mehryar, Meyer, Onngo, Verhagen. GAM on! Six ways to explore social complexity by combining games and agent-based models. International Journal of Social Research Methodology: Theory and Practice. 2022
Metadata
Show full item record
Collections
  • Artikler, rapporter og annet (Norges fiskerihøgskole) [1053]
Copyright 2022 The Author(s)

Browse

Browse all of MuninCommunities & CollectionsAuthor listTitlesBy Issue DateBrowse this CollectionAuthor listTitlesBy Issue Date
Login

Statistics

View Usage Statistics
UiT

Munin is powered by DSpace

UiT The Arctic University of Norway
The University Library
uit.no/ub - munin@ub.uit.no

Accessibility statement (Norwegian only)