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dc.contributor.advisorJakobsen, Ingrid
dc.contributor.authorPedersen, Jonas Mikal
dc.contributor.authorBirkeland, Tobias Håkon
dc.date.accessioned2022-08-10T09:46:58Z
dc.date.available2022-08-10T09:46:58Z
dc.date.issued2022-05-16en
dc.description.abstractThis study looks at video games as a way of teaching about narratives in English. More specifically, this study is going to answer to what extent What Remains of Edith Finch is a suitable video game for teaching about narrative perspectives in the English subject, and to what extent Thomas Was Alone is a suitable video game for teaching about character archetypes in the English subject. In addition, the study investigates how the game mechanics in What Remains of Edith Finch and Thomas Was Alone influence the students’ gaming experience when learning about narrative topics in the English subject, and how video games suitable for teaching about narrative topics in the English subject can be found. The study concludes that What Remains of Edith Finch is a suitable video game to teach about narrative perspectives because of how the narrative and game mechanics of the video game complement each other. Thomas Was Alone was found to be less suitable to teach about character archetypes in narratives because of the difficult game mechanics, and how the game mechanics overshadowed the narrative of the video game. Finally, the study presents an example of a process for finding video games suitable for teaching about narrative topics, which needs to be further developed.en_US
dc.identifier.urihttps://hdl.handle.net/10037/26058
dc.language.isoengen_US
dc.publisherUiT Norges arktiske universitetno
dc.publisherUiT The Arctic University of Norwayen
dc.rights.holderCopyright 2022 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)en_US
dc.subject.courseIDLER-3902
dc.subjectVDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280::Fagdidaktikk: 283en_US
dc.subjectVDP::Social science: 200::Education: 280::Subject didactics: 283en_US
dc.subjectvideo games in educationen_US
dc.subjectvideo game narrativesen_US
dc.subjectgame mechanicsen_US
dc.subjectvideo games immersionen_US
dc.subjectnarrative teachingen_US
dc.subjectprocess of finding video games for educationen_US
dc.subjectcommercial video gamesen_US
dc.subjectvideo games as texten_US
dc.subjectEnglish educationen_US
dc.subjectEnglish teaching and learningen_US
dc.titleVideo games in the English subject: An exploration of video games for teaching about narrativesen_US
dc.typeMastergradsoppgaveno
dc.typeMaster thesisen


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Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Med mindre det står noe annet, er denne innførselens lisens beskrevet som Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)