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dc.contributor.advisorBrox, Hilde
dc.contributor.authorHals Meyer, Ole
dc.contributor.authorLyngstad, Jørgen Angelo
dc.date.accessioned2024-07-03T05:46:54Z
dc.date.available2024-07-03T05:46:54Z
dc.date.issued2024-05-15en
dc.description.abstractThe aim of this thesis is to investigate how and whether pupils’ previous experience with video games matter in game-based learning, i.e. lessons that incorporate the use of video games. In this, it examines the belief that all pupils are competent “digital natives” due to their engagement with available technology in their daily lives. Using the term “preconditions” as a general term to encompass a series of factors that may be of relevance, the study seeks to find connections between out-of-school gaming and pupils’ opportunities to learn from and enjoy in-school gaming activities. The study uses a mixed-methods approach where 40 pupils from 6th and 7th grade completed a questionnaire and created a product in Minecraft Education. The findings show that most pupils were able to build a product connected to the given topic, and that their previous gaming had minimal impact. However, the findings also indicate that there are differences among the pupils and that everyone has different preconditions for game-based lessons. The study highlights the need for nuancing the idea that all pupils are digitally competent and supports the need to differentiate game-based instruction based on pupils’ previous experiences with gaming.en_US
dc.identifier.urihttps://hdl.handle.net/10037/34018
dc.language.isoengen_US
dc.publisherUiT Norges arktiske universitetno
dc.publisherUiT The Arctic University of Norwayen
dc.rights.holderCopyright 2024 The Author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0en_US
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)en_US
dc.subject.courseIDLER-3902
dc.subjectgamingen_US
dc.subjectgame-based learningen_US
dc.subjectGBLen_US
dc.subjectpreconditionsen_US
dc.subjectpreconditions for gamingen_US
dc.subjectDigital nativesen_US
dc.subjectDifferentiated instructionen_US
dc.subjectMinecraften_US
dc.subjectMinecraft Educationen_US
dc.titleGaming at home vs. gaming at schoolen_US
dc.typeMastergradsoppgaveno
dc.typeMaster thesisen


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Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
Med mindre det står noe annet, er denne innførselens lisens beskrevet som Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)